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Civs
Unique Unit: Long Bowman
Team Bonus: Archery Ranges: 20% Faster
Town Centers cost: -50%
Foot archers: +1 range Castle Age, +1 Imperial Age (for +2 Total)
Shepherds work 25% faster
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Byzantines
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Unique Unit: Cataphract
Team Bonus: Monks: 3 times heal speed
Buildings: +10% HPs Dark Age, +20% Feudal Age, +30% Castle Age, +40% Imperial Age
Camels, skirmishers, Pikemen cost -25%
Fire ships +20% attack
Advane to Imperial Age costs -33%
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Celts
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Unique Units: Woad Raider
Team Bounus: Siege Workshops 20% faster
Infantry moves 15% faster
Lumberjacks work 15% faster
Siege weapons fire 20% faster
Sheep not converted if in 1 Celt unit's LOS
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Unique Unit: Chu Ko Nu
Team Bonus: Farms +45 food
Start +3 Villagers but -150 food
Technologies cost -10% Feudal Age, -15% Castle Age, -20% Imperial Age
Town Centers support +10 Population
Demolition ships +50% HPs
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Franks
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Unique Unit: Throwing Axeman
Team Bonus: Knights +2 LOS
Castles cost -25%
Knights +20% HPs
Farm upgrades free (require Mill)
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Goths
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Unique Unit: Huskarl
Team Bonus: Barracks 20% faster
Infantry cost -10% Feudal Age, -15% Castle Age, -25% Imperial Age
Infantry +1 attack vs. buildings
Villagers +5 attack vs. wild boar
+10 population Imperial Age
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Japanese
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Unique Unit: Samurai
Team Bonus: Galleys +50% LOS
Fishing ships 2x HPs; +2P armor; work rate +5% Dark Age, +10% Feudal Age, +15%
Castle Age, +20% Imperial Age
Mill, lumber camp, mining camp cost -50%
Infantry attack 10% faster Feudal Age, 15% Castle Age, 25% Imperial Age
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Unique Unit: War Elephant
Team Bonuses: Knights +2 attack vs. archers
Start +50% wood, food
Town Centers, Dock 2x HPs; work rate +10% Feudal Age, +15% Castle Age, +20%
Imperial Age
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Sarcens
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Unique Unit: Mameluke
Team Bonus: Foot archers +1 attack vs. buildings
Market trade cost only 5%
Transport Ships 2x HPs, 2x carry capacity
Galleys attack 20% faster
Cavalry archers +3 attack vs. buildings
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Teutons
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Unique Unit: Teutonic Knight
Team Bonus: Units more resistant to conversion
Monks heal from 2x as far
Towers garrison 2x units, fire 2x normal garrison arrows
Murder Holes free
Farms cost -33%
Town Center +2 attack/+5 range
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Turks
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Unique Unit: Janissary
Team Bonus: Gunpowder units train 20% faster
Gunpowder units +50% HPs researching gunpowder technology costs -50%
Gold miners work 15% faster
Chemistry free
Light Cavalry upgrade free
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Vikings
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Unique Unit: Longboat, Berserk
Team Bonus: Docks cost -33%
Warships cost -20%
Infantry +10% HPs Feudal Age, +15% Castle Age, +20% Imperial Age
Wheelbarrow, Hand cart free
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